The University of Texas at Dallas
HST 3377 Contemporary American Intellectual History
Philosophy and/of Technology
Summer 1994

PHILOSOPHY AND/OF TECHNOLOGY

Course Description

As new technologies increasingly occupy our cultural and economic interest, we seldom find the time or energy to explore their philosophical implications. But technological development has always come at some cost to those who choose to make use of new inventions, whether they be intended for the welfare of human beings (such as new drugs or medical tests) or more clearly destructive purposes (such as new bombs or missiles). Since the Industrial Revolution began in the eighteenth century, human beings have more and more frequently been called upon to make choices for which they have not always been philosophically prepared.

During the last half century, however, technology has found a central place in American philosophical thought. Intellectual historians such as Lewis Mumford, social critics such as Langdon Winner, and philosophers such as Don Ihde have described a field of inquiry that includes a critical assessment of the philosophical implications of technology. But since this critical assessment has not always been a part of technological development, it also seems necessary to consider the relationship between emerging technologies and the philosophical paradigms within which they were and are being developed.

This course, therefore, is designed to explore some of the issues which have arisen concerning the nature of technology and the role technologies play in human life. We will read several books which consider the history and nature of technology from differing viewpoints, including neo-pragmatism, feminism, and environmentalism. We will also view several videos, including Richard Gardner's ethnographic film, The Hunters, Fritz Lang's Metropolis, and Charlie Chaplin's Modern Times.

Lewis Mumford, Technics and Human Development

Elizabeth Fisher, Woman's Creation

Don Ihde, Philosophy of Technology, An Introduction

Langdon Winner, The Whale and the Reactor

Susan Griffin, Woman and Nature

Kurt Vonnegut, Player Piano

Students will be evaluated on the basis of a short (seven- to ten-page) research paper, class participation, and submission of student-generated questions that arise from the readings.


SYLLABUS

This course is designed to explore some of the issues which have arisen concerning the nature of technology and the role technologies play in human life. Some of these issues are primarily historical, but all contain a philosophical dimension--and the philosophical implications of technology as an essential human activity will be the focus of the course. All readings are assigned on the Weekly Schedule.

COURSE REQUIREMENTS.

In order to complete this class successfully, you will be asked to fulfill the following requirements.

Submit a total of six sets of questions that arise from your interpretation of the materials you read. Each set consists of at least two and as many as four questions that you yourself articulate on topics that you deem important or essential to an understanding of the particular view of technology with which you are concerned. We will discuss the content and form of these questions in class, but the following guidelines should help:

a. Questions will form the basis of class discussions on a particular book, so that the essential element of a good question is that it generates discussion. Single answer, right-or-wrong, agree-or-disagree, yes-or-no questions stifle conversation and must be avoided. So must essay or short-answer questions of the type that are found at the ends of chapters in textbooks ("what are the three most important factors . . ."). "How" or "why" questions that involve interpretation of the material and that make connections as we move through different topics produce the best results.

b. Try to establish a context for your questions. Instead of simply asking, "why did human beings develop x technology?" show where the question comes from: "Since the people of the middle ages in Europe believed that they each occupied a particular station in life, how is it that anything new got invented? If they were essentially told what to believe rather than being encouraged to question their beliefs, why would they sculpt ornaments on a cathedral, for instance, that weren't simply the same old representations of the same old saints, doing the same old thing? How could a seemingly static society generate innovation?"

Questions will be graded as follows:

a. "A" questions are contextually grounded, well-articulated, and touch on important implications of a particular text. They are grammatically and syntactically flawless, elegantly conceived, and beautifully presented.

b. "B" questions are potentially interesting, but lack a clear context or are not clearly enough articulated to be "A" questions. If I have to ask you too many questions of my own in order to get at the "meat" of your question, but if I sense that you are on to something important, the question will rate a "B".

c. "C" questions may have some redeeming value hidden within them, but they lack the coherence and focus that can be evident even in "B" questions. Warning: any questions which indicate an attempt to "snow" the instructor with your erudition and expertise and which are designed to make either her or your classmates look like comparative idiots (i.e., "BS" or "heifer dung" questions) will be summarily dismissed with a grade of "C-" and will not be eligible for rewriting.

Rewrites: any questions with potential for a higher grade may be rewritten once. I will comment on the merits of each question you submit, and if you choose to rewrite a given question, you must respond to any deficits I point out and any questions I raise. Rewrites must be submitted no later than one class meeting following the assignment--I do not want a plethora of rewrites trickling in long after we've covered a particular topic.

If you submit more than two questions in a set, I will grade all of them and record the two highest grades. You may, however, submit no more than four questions per set. Your question set grade will be based on the best five sets you submit (in other words, you may drop your least successful set grade). The question sets will count 25% of your final grade.

The major portion of your grade will consist of a research paper of approximately seven to ten pages which deals with the philosophical and historical implications of technology. In order to facilitate your best possible performance of this requirement, I ask that you do the following:

An alternative creative project, which also counts 50% toward your final grade, is listed below.

Since this class is discussion-centered, and since some of the material we will discuss will be presented in class (lectures and films), attendance and active participation are essential. Failure to attend class faithfully, submit required materials on time, and participate energetically in discussions can mean a grade deficit of 10%, which in turn can make a substantial difference in borderline grades. A grade of A for this course cannot be earned without a satisfactory attendance/participation assessment. A passing grade for the course cannot be earned without submitting all of the required materials.

ALTERNATIVE TERM PROJECT

The goal of this project is to "design" a humanoid (or possibly non-humanoid) culture on an alien planet. You may choose the environmental factors which form the "natural" world on your planet, and may "play god" with your inhabitants, in terms of their biological abilities and limitations. You must, however, build into your planet/culture some characterization of technology, whether appropriate or not. You may take a utopian or dystopian (or even purely practical) approach, but you must make the consequences of technology appropriate to the situation you set up.

In order to prepare yourself to be able to engage this project as fully as possible, you will be asked to do several things. First of all, you must keep a dialectical journal of "field notes" in which you construct an ethnography of your culture. As you develop your culture, take notes, add criticisms, work through ideas, argue with yourself. Think your project through on paper, and leave space before and after every entry so that you can make additions or comment on what you have written at a later date if necessary.

Another aspect of this project is defining what Hans-Georg Gadamer calls your "horizon" and what others have referred to as a "world picture" or a "world view." In other words, you must locate yourself culturally, historically, and philosophically (i.e. be aware of your own cultural context) in order to become aware of the prejudices and preconceptions about culture and technology you are bringing to the project. Since I assume that your reasons for creating the particular culture you will develop come out of your own context, I would like you to include this understanding in your proposal. Ask yourself, "Why do I want to construct this particular kind of culture and this particular form of technology?"

Designing an alien culture will not be practicable without a certain amount of research into, for instance, geology, botany, zoology, and appropriate kinds of technology. So that this aspect of the project doesn't become too burdensome, I am prepared to help you by showing you where and how to locate appropriate materials and by suggesting books or articles to read which may be of particular help in working with and within the parameters you set up for your culture. You must also take into account the philosophical and historical views on technology we are studying in this class.

You are invited to add any visual or oral/audio materials you might think appropriate. These may take the form of maps, drawings, other kinds of graphics, audio tapes, literary texts, etc. Make sure, however, that these materials are related to your understanding of your culture's technology. A good example of the possibilities inherent in a project of this kind can be seen in Ursula K. Le Guin's "novel" Always Coming Home. The written portion of your project will include your proposal, your field notes, and an "ethnography" of your culture (the latter not to exceed 12 pages).

What I would like you to accomplish by working on a project like this is to acquire a practical, as opposed to simply theoretical, knowledge of what technology means to a culture. By creating a culture "from scratch," you should become more aware of how technologies develop and the role they play in the life of the people who develop them, as well as of the consequences of their development.

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