Final Problem Guidelines


Please read the following guidelines (which should more properly be called commandments, since they're not optional) carefully;
failure to comply with the general guidelines listed below will result in significant lowering of the project's grade. Problem solutions missing the concept essay and/or the bibliography will not be accepted. The problem solution and its other components are worth 35% of your grade. Take the assignment seriously, and approach it professionally.

All problem assignments must be accompanied by the following:

pocket folder (in which the 8.5" x 11" image and support materials are contained); do not mount your solution. The mobile or sculpture options must be included as photographs in the folder, although you should also bring them to class to show everyone.

research consisting of a properly formatted, annotated bibliography of at least five sources from a variety of media. Use MLA documentation style and include a short paragraph (annotation) with each entry in which you assess its value to your research. Include photocopies of your sources or printouts of websites, etc. if you have them (this will help me to assess the quality of your sources and will save me the work of looking them up when I have questions). Consult the Research Resources page and your research packet from week 8's research workshop for advice and information on how to proceed with this segment of the assignment. Feel free to bring in sources for help with documentation as well.

A research workshop will be conducted week 8 in order to help you prepare for this assignment.

concept statement consisting of a short essay (1.5 to 2 pages, 12 pt. font, double-spaced) in which you account for your design. Why did you choose the period, the style, etc., how did you go about solving the problem, and what do you think about what you accomplished? Answering these questions should help you to develop the essay, in which you must be able to articulate the process of conceptual development and execution. Please do not encase written materials in plastic. You may, however, place your problem solution in a plastic sleeve for protection.

I will not accept handwritten copy for any part of this assignment. Basic style requirements include double-spacing, one-inch margins, a ten- or twelve-point readable font, a descriptive title, and a cover sheet that includes your name, the name of the course (GE 2014: History of Art & Design II), the title of your essay (not "Research Essay"), and the date you submit the project. Please do not use headers or footers--just page numbers.

source image(s): Include black and white photocopies or thumbnails of any works of art you used in your design, and be sure to note their sources on your bibliography (instructions for doing so are included on your bibliography worksheet).

problem solution (your image, 8.5 by 11 inches)

Each of these problems will engage you in several activities designed to enhance both your academic and creative skills. Approach each assignment carefully, pay attention to the guidelines, and have fun. None of these requires more than a few of hours to execute with the appropriate level of technical or hand skills; most of your time should be spent on research and conceptual development. Keep sketches, thumbnails, and print-outs of sources in your workbook so you have them handy if questions arise. Available options are linked below:

mobile l cubist sculpture l poster l experimental film l illustration l fashion design l parody/fusion/pastiche

Mobile

After conducting research on Alexander Calder's concept of the mobile, adapt a Cubist or other Modernist work of art to create a kinetic sculpture of your own. The mobile must be constructed and balanced properly, and submitted in a plastic sleeve in a pocket folder. Larger mobiels can be photographed, but must be brought to class for exhibition. Remember to consider the restrictions of the medium in choosing the painting or other work you wish to adapt. Include a black-and-white copy of the original in your project packet. For inspiration, I have a couple of examples in my office. Suggested artists: Picasso, Braque, Gris, or Leger. Mondrian has already been done a couple of times, with varying degrees of success; perhaps the best mobile I ever received was based on a stained glass window by Frank Lloyd Wright.

Some useful websites:

National Gallery of Art's Kids Mobile (requires the latest Shockwave plug-in) This lets you use a "toolkit" to create and balance a mobile.
Kinetic Hanging Mobiles (from a page on all kinds of kinetic sculpture)
Stoner/Hatton Mobiles may offer some inspiration; not all mobiles have to be based on Calder's forms
Timothy Rose creates mobiles and offers some basic advice on how to make your own mobiles (plus a book and video if you're interested)

Cubist Sculpture

After our discussion on Cubism, and after viewing the film on Cubism's impact on art and design, create a sculpture based on what we have learned about synthetic Cubist techniques. Further research into the principles of Cubism, both analytic and synthetic, will help you produce a successful response.

Procedure (follow these steps carefully, and be able to explain your design decisions):

Read Clement Greenberg's essay on collage for insights into synthetic Cubism.

Sketch or photograph an object suitable for translation into a sculpture using Cubist principles.

Then, proceed to create three-dimensional work in synthetic Cubist terms.

Restrictions: Sculptures need not be made of the materials you imagine they could be made of; you can, instead, create a maquette, a cardboard model for a more elaborate sculpture. You are restricted to the kinds of materials Cubists would use--so stay away from the Scrapbooking section of Michaels.

To help you along, here are some links--but don't forget the Kelley Library as a source of inspiration and for further information on these artists:

Links to Cubists, Collage, and techniques

An image of Picasso's Guitar: Sheet Metal and Wire (1912); and a photo of the maquette for the guitar.

The best source I've found on Picasso and sculpture is from the Tate Papers, Issue 11, which contains history, analysis, and criticism, as well as images of various Cubist sculptures and other three-dimensional efforts.

Poster

Create a poster which in some way interprets the story of Daedalus and Icarus. This particular myth was chosen because of its symbolic importance to the development of new technologies and because it has inspired myriad visual interpretations throughout the history of art and design. If you are not familiar with the tale, several translations and/or adaptations are are linked below. Use the passage from Ovid's Metamorphoses, translated by Rolphe Humphries as a starting point, but consult other sources to explore the possibilities.

The poster must evoke the style of a twentieth-century designer or design movement. Use appropriate typography and demonstrate your understanding of the sensibilities that underlay the work of the artist or movement you choose. Your research should encompass not only the artist/movement, but any associated movement in which he or she was involved, and the stylistic innovations for which he or she might have been responsible. Some knowledge of poster conventions (print technologies, restrictions) must also inform your design (silk screening requires different stylistic restrictions than lithography, for instance). Note: it may help to think of this task in one of two ways: as homage--a work in honor of the artist, and reflecting his or her importance as an artist or designer, or as a thought experiment--wondering "if this artist were given this assignment, what would he or she do?"

The poster must evoke the style of a late nineteenth- or a twentieth-century designer or design movement (from about 1880 to the end of WWII). Use appropriate typography and demonstrate your understanding of the sensibilities that underlay the work of the artist or movement you choose. Your research should encompass not only the artist/movement, but any associated movement in which he or she was involved, and the stylistic innovations for which he or she might have been responsible. Some knowledge of poster conventions (print technologies, restrictions) must also inform your design (silk screening requires different stylistic restrictions than lithography, for instance).

During the last few weeks of class, we will be discussing a number of people and movements which have profoundly influenced late twentieth-century design. Understanding these designers as cultural "roots" for our present-day sensibilities, tastes, and conventions will provide you not only with useful information, but may well inspire you in ways neither you nor I suspect as we pursue this project. Try to see this assignment, therefore, as a creative challenge which engages you in the history of your craft.

Posters for this assignment must follow the all of the general guidelines. The particular requirements of this project are listed below; remember, however, that if I do not say you can't do something, chances are that you can, as long as you do not violate the spirit of the project:

Read the translation of the passage from Metamorphoses carefully. Using what we've learned about manuscript illumination and illustration, as well as posters and poster conventions, interpret the passage graphically in a letter-sized poster with 1/2 inch white borders top, bottom, and sides (maximum size is 8.5" x 11").

The following text only MUST appear on your poster: your own name, the name of the designer or movement, and the words "Icarus and Daedalus" (no quotation marks, however).

You may illustrate/illuminate/interpret any part of the story you wish, but you must do so in a style that evokes a recognizable design movement or individual artist/designer from the late nineteenth to the mid-twentieth century. This period may roughly be designated as running from about 1880 to 1945.

Because posters are by nature reproducible, you must create your final design on a computer--using the software program or programs of your choice.

Your poster must make use of typography appropriate to the style of the movement or designer you choose to emulate. Again, the following items only must appear on your poster: Your name, the name of the designer or movement, and the words Theseus and the Minotaur. (Resist the temptation to precede your name with "by.")

You may create original artwork for this project, or adapt existing images from appropriate sources. All sources must, however, be correctly acknowledged. Be sure to include photocopies of any images used, or any images which inspire your original interpretations of the styles, symbols, themes, etc., of the artist or movement you choose. Creativity points will be earned through original work, because this allows you to demonstrate your ability to interpret a particular movement or style without copying an existing image.

Refer frequently to these guidelines and to the general project guidelines. Part of my assessment of your project centers on your ability to follow instructions, and many of you have suffered from inattention to detail on previous design problems. My fondest dream for this assignment is to be embarrassed by "too many" grades of A.

At all times remember that you must justify your design by explaining your concept carefully in your concept statement. Keep notes as you think the project through, because the process is one of the most important aspects of this project. Feel free to use your workbook to map out your progress through the problem.

Don't forget to check the Poster links, where you'll find a number of links to historical, conceptual, and general informational sites on posters.

Some Useful Resources: Texts/translations/other versions/helpful sites

Myth into Reality: The Metamorphosis of Daedalus and Icarus by Marjorie Hoefmans. The quoted text is in Latin, but even if you don't feel like going out and learning it, there's some good information in here. (As of the last update, this site may no longer be available; until I know whether or not it's gone for good, I'll leave the link.)

For some background, see this Lecture on Ovid's Metamorphosis, by Ian Johnson. There's also a good bibliography at the end. The essay is long, but reads quickly and you'd be amazed at how much you can learn about ancient Roman life and how Ovid fits into the picture.

A. S. Kline's prose translation of Book 8 includes the Daedalus and Icarus story; scroll down.

Another translation comes from the Perseus Project, edited by Brookes More.

"Myth Man's" Icarus and Daedalus page (include Thomas Bulfinch's version of the text and lots of images)

Wolhee Choe, "The Fall of Icarus and Re-imagining Technology" (a rather long but interesting essay on the metaphorical and philosophical value of the myth)

Illustration

This option is designed for those of you with strong hand skills who might enjoy trying to emulate the style of the Preraphaelites, or that of Art Nouveau illustrators such as Aubrey Beardsley, Walter Crane, or Alphonse Mucha, or Secession artists like Gustav Klimt. Before considering artists other than those listed, please consult me. I'm always open to a good argument. The idea, whomever you choose, is to emulate as closely as possible the style and technique of the chosen artist.

After deciding on an artist, create an illustration of one "scene" or "event" in the story of Daedalus and Icarus (see the Poster option links above for the story itself, and other resources pertaining to the myth). In addition to these, and to the artist-links, see the following:

For information on Preraphaelite illustration, see the slide list for week 3: Medievalism and the Gothic Critique of Modernity and the sidebar resources.

Experimental Film

In the medium of your choice, create a 30-60 second film/video that evokes the experimental impulse and the concept of the experimental film in the tradition of László Moholy-Nagy. There are no specific rules, other than that the solution must be made available on a CD, DVD, or website; the concept statement must reflect research into Moholy-Nagy's work, other early twentieth-century experimental filmmakers, and the Bauhaus.
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Resources: The Moholy-Nagy Foundation (especially the Film Previews; click on the name of the film for a preview clip); still photographs from the George Eastman House; "The Fiery Stimulator," an informative article from the Guardian Unlimited (2006); the Tate Modern exhibition, "From the Bauhaus to the New World" featuring works by Albers and Moholy-Nagy; also from the Tate: The Gesamtwerker by Stuart Bailey--an article that encompasses M-N's experimental films and the concept of Gesamtkunstwerk. There are myriad other sources available online, and a Library advanced search using "experimental" and "film" will turn up some video resources, as will a look into the history of film and filmmaking. I just found this article on the history of Abstract Film in America (.pdf), and it looks useful.
Remember to follow all of the Design Problem Guidelines (essay, annotated bibliography, etc.), and be prepared to exhibit your solution to the class week 11. Winter 2007 students were pioneers in this category, so the project is still "young" and you will, in essence, be helping to design construct its parameters. Any questions, suggestions, etc. should be directed to the instructor, rather than to your fellow students!

Fashion Design

Choose an artist from among those we study this quarter and use his or her work as inspiration for a collection of garments (3-5). The design of the garments themselves should reflect your interpretation of the artist's work, but the "translation" should not be literal. In other words, do not use the paintings themselves in the garments; instead, use the chosen artist's subject matter, color palette, or other design elements (especially texture, line, form) as the basis for your own work. The collection should also focus on a theme (such as "Monet's Garden" or "Van Gogh's Japan") so that it's not just random. The chosen artist must be one we've studied this quarter.
Resources: One place to look for inspiration is the Met's Costume Institute, which contains the Warhol- and Mondrian-inspired dresses of the '60s. But you can also see a large number of garment styles that might otherwise get your creative juces flowing. These might also be helpful: The Japonisme blog contains a post on Klimt and fashion (and there might be other artsts mentioned in other posts); see also the blog For the Love of Beauty (more on Dior's spring 2008 collection & its insprations). I also have a few examples in my office of a similar project for my humanities classes if you find yourself stumped--and I'll add things here as I find them. Keep an eye on the Gallery, too, because I will add some examples there when I have time.

Follow the Design Problem guidelines noted above; present a drawing of each of your designs on a single letter-sized sheet of paper (do not mount them, however, unless you do so on letter-sized boards). Feel free to include fabric swatches or trim elements as desired, but make sure you provde at least a thumbnail sheet of images that inspired the garments, preferably in color. Your sources should include information on the artist, his/her movement, on fashion design and its relationship with art, and on contemporary design trends.

An alternative: in order to support the charity Barbie Auction during the Fall fashion show, create an outfit for Barbie based on the work of an artist we have studied this quarter. The possibilities are especially rich because of artists like Mucha and Klimt, but use your imagination and research skills to create a best-selling costume for everybody's favorite cultural icon. The Costume Institute at the Met is a good place to start for historical background. The finished Barbie must be donated to Mrs. Sapp for the December auction.

Parody/Fusion/Pastiche

Parody: Pick a work from among the prescribed periods and create a parody of that work in a medium of your choice (no pastels). Originally, a "parode" was a burlesque poem or song meant to mock; but in common usage, a parody consists of "an imitation of a work more or less closely modeled on the original, but so turned as to produce a ridiculous effect" (Oxford English Dictionary). The comic effect of a parody depends in part on the audience's familiarity with the original work, so be sure to choose a recognizable original, or at least a work by a familiar artist. Ideally, the original work is so familiar that it almost amounts to a cliché. Include a black-and-white copy of the original work.

Many advertisements use well-known images in their design, relying on our cultural expectations to create humor and/or recognition. This is a perfectly acceptable way of approaching the problem, but try to exercise wit and cleverness if you choose this option, rather than going for the cheap or obvious. Using an Ingres odalisque for an adult video ad, for example, is neither witty nor original.

Fusion: A relative of a parody, what my students have come to call a "fusion" consists of a single image composed of influences by two distinctly different artists. The basic image imitates one artist's content, but is executed in the style of another. In the past, students have produced a fusion of Degas and Dali, and one of Monet and Picasso, for example. This option may be composed on a computer or created by hand, but must be executed professionally. Make sure that the artists you choose work together conceptually, and that you faithfully adhere to the style of one and the subject matter of the other. Both of the artists must be recognizable in the finished product.

Pastiche: Another relative of a parody, which also makes use of the concept of collage, seems to have been invented in the nineteenth century when it was referred to as "Photocollage." It involves combining bits of art works from a variety of artists and periods, often in order to create a humorous or disturbing effect. Wikipedia's description is helpful in understanding the concept: "Pastiche is also used with a rather different meaning: a work is called pastiche if it was cobbled together in imitation of several original works. As the Oxford English Dictionary puts it, a pastiche in this sense is 'a medley of various ingredients; a hotchpotch, farrago, jumble.' This meaning accords with etymology: pastiche is the French version of Italian pasticcio, which designated a kind of pie made of many different ingredients."

Contemporary artists like Larry Rivers often create works that either use or recall works drawn from throughout art history. Film director and former member of Monty Python's Flying Circus, Terry Gilliam, used pastiche in his animated bits for the Pythons' TV series. The "prince" of pastiche is, however, Barry Kite. His website, Aberrant Art describes what he does as follows: "Photo collage meets art parody with collateral damage to art history and the icons of fine photography and photojournalism. Using 100% recycled images (to protect the environment), Barry Kite takes masterpieces from the Renaissance to Post-Modernism, with a little Impressionism, a dash of Minimalism, a pinch (or two) of Surrealism, a lot of irreverence and good (maybe sick) humor, bringing Michelangelo and Da Vinci, Rembrandt and Renoir, Manet, Monet, Degas,Van Gogh, Matisse, Picasso, and a host of other artists into the 21st century. Edward Hopper, Andrew Wyeth and Thomas Kinkade don't escape a little bitch-slapping on the way." Students who pursue this option may create their works by hand or computer, but the results must not be arbitrary. A pastiche must make a point of some sort, and you must be able to explain the concept in your essay.

Be sure to adhere to the general problem guidelines in completion of this assignment.

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07.07.10